About This Game 2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985. After several months of tension between NATO and the Warsaw Pact, an incident in the North Sea suddenly sets the world on fire, starting an all-out war. Command the entire military resources of the period, and plunge into the heart of a new dynamic campaign! With the arrival of air forces, select from a phenomenal array of 750 units (including tanks, planes, helicopters, and infantry) to build your army. Engage in spectacular battles with unmatched strategic depth, on huge battlefields as large as 150km², powered by a new graphics engine. Impressive in solo play, Wargame AirLand Battle is even more engaging online. The game features ultra-complete multiplayer modes, where up to 20 players do battle simultaneously! 7aa9394dea Title: Wargame: Airland BattleGenre: StrategyDeveloper:Eugen SystemsPublisher:Eugen SystemsRelease Date: 29 May, 2013 Wargame: Airland Battle Free Download [addons] wargame airland battle navy. wargame airland battle 3d models. wargame airland battle vs european escalation. wargame airland battle political points cheat. wargame airland battle requirements. wargame airland battle key. wargame airland battle kampagne. wargame airland battle walkthrough part 1. wargame airland battle cd key generator download. wargame airland battle 1250 trainer. wargame airland battle tutorial 4. wargame airland battle all units. wargame airland battle free download pc. wargame airland battle red dragon. wargame airland battle all version trainer. wargame airland battle unit guide. دانلود بازی wargame airland battle برای pc. wargame airland battle graphics glitch. wargame airland battle maps. wargame airland battle bullet time. wargame airland battle nuclear weapons. wargame airland battle logistics. wargame airland battle mods steam. wargame airland battle aircraft. wargame airland battle ita. wargame airland battle linux. wargame airland battle g2a. wargame airland battle nasıl oynanır. wargame airland battle british deck. wargame airland battle account. wargame airland battle multiplayer campaign. wargame airland battle unlimited reinforcements. wargame airland battle single player cheats. wargame airland battle cd key generator If you think the Polish T34s are outdated, the Swedes have infantry with bolt action rifles from the 1800s.. Wargame: Airland Battle is easily the most detail-oriented, intricate RTS game I've played to date. The game excels in textures, dynamic effects,unit diversity, and multiplayer options. Where it struggles in, however, is the learning curve. While the game, once mastered becomes an absolute blast to play, it IS ruthless and unforgiving to new players. And expect to be a new player for a while. But if you can oversee the learning curve, there is nothing else that hampers this game. It is smart enough to automatically assign the ideal graphic settings for your computer, intense enough to offer 10 vs. 10 player skirmishes on a variety of enormous maps, and open enough to make almost every action on the battlefield your call.In short, this game is a must-have for any RTS fans, hands down. If you aren't one, though, I strongly urge you to consider the learning curve, as it the steepest in any game I've ever played.. Very good game, I don't yet understand the "IT'S TOO COMPLEX!" Problem in some of the negative reviews I've seen so far I mean, all you have to do is call for a unit in the top left screen, order him to go somewhere with your mouse and tell that unit to do commands like attack or fire [Good when you saw an enemy somewhere probably in forest but they disapeared from view and you can use this to order units to fire at the position you want], it's all good, simple and easy to operate. Very good gameplay, nice graphics, a lot of units and alright UI. It gets solid 9/10, everything I wanted, plus some nice surprises.. Realistic, immersive, diverse and simply so much fun.There are so many ways that you can play this game and so many different kinds of units for you to master in controlling. Playing with or against friends in multiplayer is especially fun, with endless possiblities and intense combat. if you know how to use your units wisely you can destroy your opponents without losing a piece, if you don't you lose everything without killing anything.Requires time investment in studying units but once you get into it, you will be amazed. My first review didn't do this justice. So re-writing it. One of the best games I've ever played. The level of depth is absolutely huge, with 800+ distinct units spread out across NATO and Warsaw Pact nations during the mid 1980s. The complicated nature of this game is daunting at first but ensures that learning and getting better is hugely satisfying. There's not a single round I play where I don't learn something/gain experience. The game is also hugely interesting to anyone with a basic interest in the military, politics and warfare. Just pouring over the units in the armoury is a big amount of fun in itself. The developers do a fantastic job of modelling the strengths and weaknesses of each nation. Armies of large nations such as the USA and the USSR have all the usual units and vehicles you expect, but also many others too. Equal attention is given to the minor countries like East Germany, Denmark, Norway, Poland, etc. All of them are faithfully modelled and recreated.In short, this game is a must have for any fan of strategy. It rewards proper thinking, cool-headedness and a willingness to learn. One of my all time greats.. TL;DR: The best experience for military RTS.There's plenty I don't like about the game. But there's WAY more to love, it's simply a massive game.Bad:-Really lacking tutorials to a game that has so much mechanical and tactical depth.-On that note, very steep learning curve.-Campaign was a great idea, but horrendous and cheating AI is not fun to play against. Playing agianst AI is just the wrong way to play ALB.-Minor mechanics that players can realize after hundreds of hours are quite broken (such as flamethrowers).Good:-Incredible tactical depth; You can really implement forms of maneuver. Understanding ADRP/FM 3-90 will greatly improve player experience.This is very frustrating to RTS veterans because ALB doesn't tend to confirm to traditional RTS-isms.-Mechanical depth; portrays late 20th century battle to a level of detail I haven't seen before.-Tactical versitility; I have over 1000 hours logged and I still find new tactics, or new combinations of forces to implement tactics, etc.ALB fits it's niche very well, and unfortunately that means it's not for everyone. I really didn't enjoy Red Dragon, and am so dissapointed that it stole basically all the player base for ALB and killed the multiplayer. I think I've seen the end of an era.. Wargame: Airland Battle successfully improves pretty much everything form its predecessor and downright doubles the amount of available units to a mindbogglingly high number of more than 700. It looks absolutely great and features one of the most massive RTS scales I've seen so far, save for Total Annihilation and Supreme Commander, but neither of those comes even remotely close to the impeccable level of detail this Wargame entry offers.But beware: This game is for hardcore RTS and Wargame fans only, if you never played anything like it, this game will crush your soul. It is lacking comprehensive tutorials for at least half of the mechanics and requires a heavy amount of personal learning and experience to even remotely be successful. But when you get there, there are not many RTS that can come close.. This is the finest wargame I have ever played, bar none. It is a classic and yet to be surpassed. If you are interested in wargaming, military history or current affairs then this is a great game to add flesh to the bones of your knowledge about military equipments around the World. This is primarily a tactical level game, fought at company to batallion level. It includes a rich choice of aviation [both plane and helicopter], tanks, mechanised units, infantry, artillery, air defence systems and miscellaneous units such as recon.If you are thinking of getting this game, realise that it includes over a thousand well-modelled units of actually existing military equipments and that you will come to understand the military world around you in a new way by using them and controlling them in very dynamic battles. It is a thinking man's game, and it rewards you in many ways for the time and interest you devote to it. If you have any interest in the military at all, get this game you will not regret it.. Wargame AirLand Battle (WALB) is the best real time strategy I have played for quite sometime. Set in the 1970's-1980's you play as either either PACT or NATO members. Instead of the typical base building you are give a "deck" in this deck you build a battle group of unites from logestics, infantry, tanks, support, helicopters, assorted vechials and planes. With each card you select you are given a certain number of units who have a ingame cost (CP) which leads to a balance between cost and quality vs quantity. The nations that avalible to play are fairly well balanced with skill being needed to play certain decks over others. THe nations on NATO are Canada, France, UK, USA, Norway, Sweden, Denmark and West Germany. While the PACT has the Soviet Union, East Germany, Czechsolvakia and Poland. For the asking price of 40$ this game is well worth your time for its single play and multiplayer components id give this game a 9.5/10. Sadly, I have to start off by saying my time in the military playing with the toys that this game has for units has somewhat colored my experience with this game... There are quirks about this as a military veteran and wargamer that drive me up the wall (AV-8 Harriers losing eyes on the target they are inbound for when a friendly ground unit is destroyed for example, never mind that the Harrier is inbound and should be 'eyes on' the target already before attacking). However, EVERY WARGAME I PLAY HAS THESE PROBLEMS. That is the nature of the wargame, to include the ones we played in the military to prepare for actual wars.This game is darn close to what you can expect from a tactical simulation in the 'real world' training environment. If you get too focused in one area of the battlefield, you will get flanked and bombed from another. This chaos in a consumer RTS is priceless and should be embraced. I don't know how many times I've won a scenario and gone 'huh?!' in much the way I'd respond to ENDEX (end of excercise) in the miltary. Frankly, this is a credit to the developers. Scenarios can be frustrating hard compared to other RTS wargames out there because of this. Once you get into the flow of how things work in this game, you'll find yourself enjoying it and likely getting better and some of the other lesser RTS games out there.While there are times I wish the units acted more like real units with the cabilities of their real counterparts, the above described chaos makes this well worth it. Developers:Do some more homework on how Close Air Support aircraft work. Just because a friendly ground unit is destroyed doesn't mean that the aircraft magically can't see its target anymore. Quite the contrary, when an aircraft is inbound onto a target, that unit should stay visible to it, even if others get lost in the blur (fog of war for fixed wing aircraft especially faster movers like the F-16 and MiG-27). A-10 and SU-25 pilots are less likely to lose their targets, and in fact should be able to spot targets better than others, this is the nature of the attack pilot. I'm hoping some of these issues are because of lack of processing power and AI limits....Morale seems a bit too finicky. I've seen units in plenty of firefights continue on better than units in this game. It never ceases to amaze me how in RTS games with morale, units break so easy (or conversely, not at all in others). Going back to the aircraft, loiter time for some of these aircraft is agonizingly so small, it negates much of the realism I see in other parts of the game. Even short duration fast movers hang out much longer than the short 30 seconds you get with some of the games airframes. Perhaps a future scenario set can include units that are limited to the TO&E of actual units. You get a battalion of this, and that is it for the scenario. Support is what your brigade/division/corps allocates. Command points aren't bad though, the cost of units is pretty reasonable to keep the forces limited and close to actual NATO/WARPAC levels in the region.I will likely play this a lot over the next few years. Good job, and I highly recommend this to any serious wargamer or anyone burned out with base building RTS games that get too much of a grind to them.
Wargame: Airland Battle Free Download [addons]
Updated: Mar 30, 2020
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