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The Superlatives: Aetherfall Download Youtube

Updated: Mar 30, 2020





















































About This Game Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.The Superlatives: Aetherfall is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets? Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic Draw power from your preternatural nature, alien heritage, or genius gadgets Protect the Earth from torrential aetherfalls Keep your identity secret from your nosy landlady, Mrs. Rathbone Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall) Push your teammates to transcend their origins or pursue their destiny Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his originsDon your mask, take to the skies, and God save the Queen! 1075eedd30 Title: The Superlatives: AetherfallGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 19 Oct, 2017 The Superlatives: Aetherfall Download Youtube the superlatives aetherfall achievements guide. the superlatives aetherfall achievements guide. the superlatives aetherfall mr ink. the superlatives aetherfall characters. the superlatives aetherfall walkthrough. the superlatives aetherfall apk. the superlatives aetherfall achievements guide. the superlatives aetherfall download. the superlatives aetherfall. the superlatives aetherfall romance. the superlatives aetherfall apk unlocked. the superlatives aetherfall unlocked apk. the superlatives aetherfall sequel. the superlatives aetherfall download. the superlatives aetherfall apk mod. the superlatives aetherfall mod apk. the superlatives aetherfall full apk. the superlatives aetherfall characters. the superlatives aetherfall mod apk. the superlatives aetherfall walkthrough. the superlatives aetherfall A very unique superhero experience. You can build your own team, get close to them, and actually do some good. I don't know if I could have turned my team into villains, but I didn't try. This is one of the longest Choice of Games I've played, which is good. If you're looking for a good story and character development, this is for you.. A very enjoyable adventure to play through, especially if you enjoy these types of industrial revolution/HG Wells settings. There's a few bits of story elements that don't really see fruitation into the storyline, but overall it's still solid writing with satisfying epilogues at the end.. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Highly recommended if you love the Heroes Rise Trilogy. Characters are fleshed out, and your choices feel like they matter. There are also tons of ways to play the game, even changing your fighting style gets you something different. The pacing is also good; I never got bored or skipped a paragraph like I do when CYOA authors get carried away with descriptions.<MAJOR SPOILER ALERTS>Only two things I dislike about the game: One, weird glitch where Dusk gets abducted because you ran off to check on Gatsby even after choosing to protect her. Two, didn't like the ending so much. The shift in POV is jarring, I didn't like that I was abruptly yanked away from this character I had spent a good deal of time with. Would be less annoying if it was actually a setup for the sequel, though.. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Great game! Fun story, interesting characters. I'm definitely looking forward to re-playing so I can make different choices and see how things play out differently. A+. Pretty great. Update to v.0.1.6: Change logArtstyle-Changed the art direction of the game to be more cartoony improving aesthetics and image acuity Gameplay-Added the ability to zoom in and out a lot using the mousewheel Visuals-Improved support for team colors on characters-Disabled the outline effect on units inside the crosshair for now Terrain-Removed grass for now-Changed texture size to accommodate for the new artstyle UI-Fixed a bug which prevented users from going through the tutorial a second time in the same session-Changed the loading screen to show a random character portrait along with tips for the currently loading match Misc-Various smaller bugfixes-Made some changes to how FOW is processed; needs more testing and a performance pass. Version 0.4.0: Change logCampaigns-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)Stronghold-Players now start in a corner of the map-Objectives are created closeby which need to be captured and held for some time-After that time, your team scores-New objectives are created further away-Score until no more objectives are created-Added 140 new maps to support the new releaseMorale-Added a morale system-A player kill increases your morale by a small amount -Death decreases your morale by a big amount-Gain kill participation by staying in the general vicinity of the victimTerrain-Increased heightmap resolution to support the new maps-Fixed a bug when generating terrainsGunship-Added 4 autonomous weapons to the gunship-Players may change the loadout of the gunship at anytimeUI-Added kill messages-Made improvements to readability of texts-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)-Restructured main menu navigation to improve flow-Restructured match lobby to show match, campaign and other settings in different windows-Players need to be ready before starting a new match-Added a chatbox to the match lobby-Changed the appearance of loading and game over screens-Capture bar screen position now adjusts to the objective’s position in the world-Connected some loose ends Multiplayer-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between playersGame-Improved general stability of the game and error handling-Changed perspective to ortographic/isometric-Fixed a rare bug which prevented players from shootingKnown Issues-In rare cases some sprites are not rendered correctly-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue. Update to v.0.1.1: Change logAudio -Capped the number of concurrently playing SFX audio clips-Reduced the volume of SFX clips (mostly affects weapon sounds)-Reduced the range from which you can hear audio clips-Regular soldiers no longer play death speech sounds on incapacitationVisual -Your player character now spawns and respawns on a circle placed behind your start position(visualized as a tent)-Your player character is now always marked with a light above their headUI -Moved buttons used to manage troops and their targets into a new panel-Screen resolutions can now be selected properly without going full screen. September Update 1: Change log (v.0.3.0)Multiplatform release: Added executables for Mac and LinuxAdded 2 new coop gamemodes: Open Battle and Corridor BattleAdded a melee unitOpen Battle (Coop)-Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes-Control the flow of battle and outplay your opponent to win-Production is disabledCorridor Battle (Coop)-Stretched area with two teams placed at opposite ends-Classic tug of war-Production is disabledMaps-Added secondary maps to all game modes which support unit production-Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap-Added links between main map and secondary maps at specific points, usually at team starting positionsUnits-Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damageAI-Added cannons back to the default production rotationWeapons-Generally increased the cooldowns of all weapons to reduce clutter and adjust pacingUI-Unified tooltips for all game modes to make them more consistent-Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location-General cleanup and improvementsFOW-Improved visual quality of the Fog of WarPerformance-Threaded a lot of tasks improving performanceMultiplayer-Added various sanity checks to prevent irregular actions. TMM: Entourage Update to v1.40: Change logGame-Added development age progression -Available Technology levels now depend on current development age -Integrated Order Map. Players may now give indirect orders to units in each sector of the map-Building supply has been removed from the game-General polish and updated game engine to latest engine versionUI-Cleaned up ui a bit, making space for new ui elements and improved flow-Added support for Order Map. Update to v.0.1.2: Change logGameplay-Added diplomacy in preparation for the upcoming single player mode-Added personality traits to NPCs, which are used for diplomatic decisionmaking-Added skeleton single player campaign mode; it is still in alpha, so you might not see it in your version-Improved projectile collision detection on clumped up units which was introduced by disabling local avoidance-Fixed a bug which prevented new matches from starting correctly-Fixed a bug which gave players a head start on consecutive matches-Removed cost of soldiers-Reduced rate of income-Removed wave movement from arrows-Increased arc and velocity of arrows to make them more distinguishable from regular bulletsVisuals-Changed the look of various arrowsAudio-Muted death sounds on game overPathfinding-Disabled local avoidance, it caused desyncs in multiplayerPerformance-Reduced memory allocation during gameplay a little, hiccups are still there, thoUI-Added dropdown menus which enable the player to change the look and weapon of bodyguards and their player character-Added icons for primary and secondary fire modes and their standard key binding; Those will change according to selected weapon in a future update-Cleaned up the ui and added buttons to show or hide panels which are currently irrelevant to the user-Removed buttons from the technology panel which are currently not in use-Added support for diplomacy overview, diplomatic events and diplomatic actions-Fixed a bug which made certain ui components unresponsive on consecutive matchesCapture The Flag-Fixed a bug which moved the flag outside the map-Fixed a bug which made it impossible to return your own flag-Changed AI of the flag carrier: They now also try to return their team's flag to avoid stalematesEscort-Added decorations to each destination-Fixed a bug which prevented scoringInput-Replaced the input interface with a more robust system supporting a variety of game controllers and buttons; needs more testing, but we feel more comfortable with this system in place.. Version 0.5.0: Change logGame-Hero units now inherit stats from other unit types-Set window mode to full screen by default-Convention: Unit names are now single word only-Changed a couple of unit names to conform to this convention-Added some checks to prevent incorrect building placement-Added attack boni vs other types to all units-Now preventing key clicks from opening windows which don‘t make sense for the current game modeAnimations-Added some missing animationsUI-Fixed a couple of bugs for tooltips-Now hiding buttons which are invalid for the current game mode-Re-added selection circles for the currently selected unit-Now showing unit stats and info for the currently selected unitGraphics-Changed some materials to prevent silhouettes from showing on some units when behind the weaponKnown Issues-Sometimes units are not playing animations. Version 0.4.1: Change logGame-Fixed a bug which caused the map the be really dark at the start of the matchUI-Fixed a bug which caused some sprites to appear white-Changed positioning of morale text a bit

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